Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Friday, February 26, 2010

Mashable's Face-off Series


Mashable has been running polls for a couple of months now, pitting two (or three) apps/companies/technologies against each other and getting their readers to vote.

Here are some of the past weeks' results:

Week 1:
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Mozilla Firefox vs. Google Chrome
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WINNER: Firefox, 4600 votes (Chrome: 3310 votes, Tie: 911 votes)

Week 2:
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Tumblr vs. Posterous
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WINNER: TumblrTumblr, 1809 votes (PosterousPosterous: 1496 votes, Tie: 256 votes)

Week 3:
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Pandora vs. Last.fm
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WINNER: Last.fm, 1187 votes (PandoraPandora: 1156 votes, Tie: 122 votes)

Week 4:
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Twitter vs. Facebook
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WINNER: FacebookFacebook, 2484 votes (TwitterTwitter: 2061 votes, Tie: 588 votes)

Week 5:
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WordPress vs. Typepad
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WINNER: WordPressWordPress, 2714 votes (TypepadTypePad: 267 votes, Tie: 357 votes)

Week 6:
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Windows 7 vs. Snow Leopard
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WINNER: WindowsWindows 7, 3632 votes (Snow Leopard: 3278 votes, Tie: 121 votes)

Week 7:
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TweetDeck vs. Seesmic Desktop
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WINNER: TweetDeckTweetDeck, 3294 votes (Seesmic DesktopSeesmic Desktop: 1055 votes, Tie: 260 votes)

Week 8:
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Microsoft Office vs. Google Docs
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WINNER: Microsoft Office, 1365 votes (Google DocsGoogle Docs: 994 votes, Tie: 315 votes)

Week 9:
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Apple iPhone vs. Google Android
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WINNER: Google Android, 3323 votes (Apple iPhone: 1494 votes, Tie: 228 votes)

Week 10:
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AT&T vs. Verizon
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WINNER: Verizon, 1161 votes (AT&T: 538 votes, Tie: 118 votes)

Week 11:
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Google vs. Bing
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WINNER: GoogleGoogle, 2180 votes (BingBing: 519 votes, Tie: 97 votes)

Week 12:
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iPod Touch/iPhone vs. Nintendo DS vs. Sony PSP
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WINNER: iPod Touch/iPhone, 704 votes (Sony PSP: 639 votes, Nintendo DS: 482 votes, Tie: 108 votes)

Week 13:
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Digg vs. Reddit vs. StumbleUpon
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WINNER: Digg, 14,762 votes (Reddit: 11,466 votes, StumbleUpon: 2507 votes, Tie: 1032 votes)

Week 14:
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Old versus new Twitter retweets
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WINNER: Old style retweets, 1625 votes (New style retweets: 699 votes, Tie: 227 votes)

Week 15:
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Gmail vs. Outlook
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WINNER: Gmail, 3684 votes (Outlook: 980 votes, Tie: 590 votes)

Week 16:
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Boxee vs. Hulu
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WINNER: Hulu, 626 votes (Boxee: 591 votes, Tie: 106 votes)

Week 17:
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Nexus One vs. iPhone 3GS
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WINNER: Nexus One, 6743 votes (iPhone 3GS: 2818 votes, Tie: 592 votes)

Week 18:
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Foursquare vs. Yelp vs. Gowalla
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WINNER: Foursquare, 1182 votes, (Yelp: 661 votes, Gowalla: 509 votes, Tie: 143 votes)

Week 19:
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AIM vs. GTalk vs. FbChat
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WINNER: GTalk, 2189 votes, (AIM: 1257 votes, FbChat: 511 votes, Tie: 203 votes)

Week 20:
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Music Ownership vs. Music Subscription
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WINNER: Ownership, 533 votes (Subscription: 299 votes, Tie: 237)

Week 21:
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Match.com vs. PlentyofFish
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WINNER: Plenty of Fish, 430 votes (Match.com: 334 votes, Tie: 187 votes)

Week 21:
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Google Buzz vs. Facebook Vs. Twitter

- WINNER: Facebook, 3353 votes (Twitter: 1828 votes, Google Buzz: 1298 votes, Tie: 651 votes)

This week's poll: Adobe Flash vs. HTML 5

Which will you vote for?

Wednesday, June 24, 2009

Here's one for iPhone Lovers: The Find My iPhone Hunt


As my friend Paulo would put it, "I'm more impressed with Google than Apple." But to pacify Mac & iPhone fans, here's a story about the Find My iPhone feature working in real life.

A LiveJournal blog entry by happywaffle describes how he lost his iPhone in a bar in Chicago, uses a 3G USB donggle connected to a Macbook to track down the phone into a Latino neighborhood and gets the thief to hand the phone over.

Here's an exerpt of the blog entry:

So I felt like about zero cents, but then we giddily realized that I had *just* activated the brand-new Find My iPhone service. Even better, Mark had a Sprint (yes, Sprint) USB dongle giving him Internet access over 3G on his MacBook Pro. Excited to try it out, we hopped onto me.com and clicked the Find My iPhone link.

"Your iPhone is not connected to a data network or does not have Find My iPhone enabled."

Well, crap. I guess all bets are off if the thieving person has the bright idea to turn the iPhone off. Oddly the phone still rang when we called it, suggesting it wasn't off; but, one way or the other, it was unable to broadcast itself to Apple so I could track it down. We sent a message to the phone - "CALL 512-796-xxxx" - but no luck. The MobileMe website said it would send me an email when the message had been displayed, but no email arrived.

Dejected, we prowled the bar one more time, but it wasn't that big a place and there weren't any places for the phone to be hiding. Game over. We went back to the hotel and I was disconsolate. This morning we checked again with no additional luck, and when Mark tried dialing the phone around noon, it *did* go straight to voicemail. The odds of ever seeing the phone again were slim to say the least.

After lunch, while at the Lego convention, I checked my email...

Holy crap! I jumped back to me.com and clicked Find My iPhone again, and to my absolute shock and amazement, it displayed Google Maps and drew a circle around Medill St.

The block was about four or five miles west of the bar. It was too perfect to be a random glitch.
The full blog entry here.

Now I don't find this iPhone feature/service truly unique or superior. Location-based services and 3G broadband access havw been available for quite some time now. It's just amusing that regular folk can do stuff like these without all the technical know-how, just with expensive, cool-looking gadgets selling like hotcakes that glorify yesterday's technological advances like it was a God-given gift to humanity. Apple is for dumb blondes, I would say.

Now, before I start sounding like Sheldon from The Big Bang Theory, I will end this post.

Sunday, April 12, 2009

From AdAge Digital: The Death of the Mouse

The IPhone can be pinched and shaked. Microsoft 7 promises gesture-like controls also. And Microsoft Surface is on it's version 2. The age of the new control box is coming.

When laptops came out with those IBM eraserhead pointers and then later on those touchpads, they were cool, but I still prefered to use my mouse. Somehow I still find it comforting to wrap your hand around a "joystick" to control your cursor on the computer screen. But as cursor functions become more complex, we've had to evolve.

I just had an argument/discussion with a friend who was defending Apple's single-button mouse. I argued that more buttons and controls on a mouse does wonders -- the right-click button for extra functions, the thumb button for others, even the middle-finger wheel is very useful. Ask hard-core gamers: they love 'em. My friend argued, you can do the same in a Mac by using the control button together with the mouse click. He didn't get my point: several buttons using just one hand. That's the same problem I still have with the multi-touch gesturing: a lot of the gestures will need both hands. I still like having my other hand free to do something else: typing on the keyboard, holding my soda, or simply keeping "one hand in my pocket" ala Alanis Morissette.

But I guess the next-generation gold standard battle is still to be fought. See how AdAge Digital gives us a low-down on what's out there and what's coming.


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Tap, Tap, Flick, Fling: How Gestures Change Digital Experiences

They Offer Interactive Experiences, Without Mouse and Keyboard

Garrick Schmitt
Garrick Schmitt

Tap. Flick. Fling. Slide. Spin. Pinch. Welcome to the new, refreshingly human language of digital experiences.

As anyone who has bowled a few frames on a Nintendo Wii or flicked through a series of pictures on an Apple iPhone knows, gestural and multitouch interfaces are a thrilling and surprisingly intuitive way to interact with technology. And once consumers get used to ditching the mouse and keyboard they are going to demand much, much more of it.

But will brand marketers be ready? With recall rates at an all-time low, they can't afford not to be. The technology, which is built on accelerometers, sensors and the like, is finally ready for the mainstream. And it just might be what the industry needs to start delivering the breakthrough brand creative that we've all been clamoring for.

To understand what's possible, to see how brands can and will behave, it helps to take a look at what's worked so far:

CNN: Any discussion of gestural interfaces needs to start with Jeff Hahn and CNN. Hahn, founder of Perceptive Pixel, introduced multitouch to the mainstream with his talk at the TED conference in 2006. CNN tapped his agency to create John King's multitouch screen on CNN for the presidential election, which made the broadcasts historical for more than one reason.

AT&T: AT&T was one of the early adopters of multitouch, making Microsoft's Surface tablean integral part of the company's future mobile retail experience. Now, in select locations, consumers are able to place various phones on the table, compare features, browse rate plans and explore coverage areas by simply sliding their fingers across the screen.

Orange: Searching for an exciting new way to engage consumers, Orange looked to U.K. ad shop The Alternative to create a gesture-based and "touch free" interactive shop window. The window is activated when the shop is closed and lets passers-by check news, watch music videos or film trailers and play games -- all by waving their hands.

Levi's: Dockers recently made news by creating a "shakable" mobile advertisement that is presented within an iPhone application. The ad, which gets served as you progress through levels on games like iBowl and iGolf, allows the user to literally shake the phone to make a dancer wearing Docker's khakis to dance -- clearly this gives interactive advertising a whole new meaning.

Boxee: The much talked about tech start-up is creating a slick, new internet-based online video viewing experience and is trying to differentiate by tapping both gestures and multitouch for its just released controller -- an ingenious little application that turns your iPhone or iPod touch into a fully functioning remote control.

Siftables: Going even further afield, there are a whole new set of gestural computing technologies that are close to production. Siftables, born out of the MIT Media Lab, caused a stir at TED this year by making digital data physical with cookie-sized devices that look like children's blocks. Users can manipulate them, whether by piling, grouping or sorting them, to create different applications. Now being stewarded by Taco Labs, you can expect to see these put into play soon.

We are still just scratching the surface here. More multitouch is on the way (Microsoft is making multitouch a core part of Windows 7) and just as technology companies are rushing to build new platforms and devices to support gestures, brands need to move quickly as well. Few, surprisingly, have done so beyond the occasional one-off or prototype so far.

There is much for us all to still learn about gestural computing. And there will definitely be a few things to avoid -- substituting "Tap Here" for "Click Here" must be on the top of any "don't list" worth its salt.

One thing is certain, however: Gestural experiences will become our digital future. They will enable us to create rich, memorable experiences and engage consumers in ways that we can't yet even conceive. These experiences will define some brands, and become transformational for others. And very soon, what gets created beyond the browser will matter just as much as what we can create within it.

~ ~ ~
Garrick Schmitt is group VP-experience planning at Razorfish and the agency's global lead for user experience. He publishes Feed, Razorfish's annual consumer experience report, and writes and edits the 
Razorfish Digital Design Blog. In his spare time he flails about on Twitter@gschmitt. CNN, Levis and AT&T are Razorfish clients.

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