Showing posts with label chat. Show all posts
Showing posts with label chat. Show all posts

Thursday, September 17, 2009

Voice Chat on Facebook: The next evolution



By Daniel Terdiman
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CNET.com

(CNET) -- Look out, Facebook users: Here comes voice chat. Sometime in the next few weeks, the social network's tens of millions of users will begin to be able to have high-quality voice conversations, even as its third-party developers are able to start including voice in their applications.

Vivox plans to offer free dial-in numbers that will allow anyone to call into an existing conversation.

Vivox plans to offer free dial-in numbers that will allow anyone to call into an existing conversation.

The new technology is not being offered by Facebook itself, however. Instead, it's from Vivox, a Boston-based company that provides the integrated voice service for virtual worlds like Second Life and EVE Online, and which already has more than 15 million users worldwide.

The service, which is currently in closed beta, will allow Facebook users to have high-fidelity conversations with anyone on their friends list. Each user, however, will have to download Vivox's plug-in. But once installed, the service works almost seamlessly with Facebook, and is intended for everything from one-to-one chat to large group discussions.

Further, even non-Facebook users will be able to participate, as Vivox plans to offer free dial-in numbers that will allow anyone to call into an existing conversation, much as is possible today with call-in phone conferences.

Perhaps more importantly, according to Vivox co-founder Monty Sharma, the company is making its technology available to any third-party Facebook application developer, meaning that almost any app, from games to utilities, can have a voice component.

For now, it's not clear how many of Facebook's users will choose to adopt Vivox's technology, and for the time being, at least, Facebook is not involved in any way in promoting the new service. But while some people may decide that they don't want to use a tool that requires a plug-in, many others may well find that it's worth the trouble in order to be able to easily start a conversation that rivals, or even betters, phone call quality.

One person who may be an early adopter is Charlene Li, a well-known social media consultant, and the co-author of the book Groundswell.

"I would (use voice service on Facebook)," Li said, "because I see it as a continuum of communications with the people I want to stay in touch with."

Another social media expert, Gnomedex organizer Chris Pirillo, was even more effusive about the potential for a full-fledged Facebook voice chart system.

"It is about time," Pirillo said. "I guarantee you this is going to bite into Skype."

For Pirillo, the Vivox system will provide a valuable incentive for Facebook users to streamline their friends lists since it's likely that they won't want to be getting voice chat invites from people they've friended but might know only peripherally.

"When these tools come about," Pirillo said, "it becomes less valuable (to have too many friends) and actually promotes a cleaner ecosystem."

Great for retailers To Li, giving third-party Facebook developers the ability to integrate voice chat into their applications may mean a big victory for retailers. She pointed out that a company like Overstock.com may find it extremely valuable to put out a Facebook app with voice built-in--without having to build the voice system themselves--because it would give people a way to quickly and easily chat with their friends about products they see.

"Retailers don't have to put in chat themselves," Li said. "They can just put in Facebook chat. That's where it starts getting very interesting."

And to Pirillo, the ability for Facebook friends to have a voice chat during, say, a game of Scrabble, is a very "smart" innovation that means users can streamline the number of different tools they're running simultaneously.

To be sure, Vivox's offering is not the first to make voice possible for Facebook users, though it may well be the most seamless.

Other options have included Equals' Party Line, which offers group chat for up to five people, and, of course, a work-around like Skype.

Vivox argues that its technology rises above anything else available today because of its scope and scalability. For one, the Vivox system has been proven on services like Second Life and EVE Online -- and is about to be built into a series of online Electronic Arts games, beginning with Command & Conquer 4 Tiberian Twilight -- and has been shown to support thousands of simultaneous users on a single channel.

Further, the company said that because it already has more than 15 million users, it doesn't anticipate any problems handling the flood of new users that could come when the Facebook system is rolled out.

But while experts like Li and Pirillo think that voice chat is a natural extension for Facebook, there are some who feel that the technology make take some time to catch on in certain segments of the Facebook ecosystem, particularly one of the most popular, social games.

There are millions of people who play social games from developers like Zynga, Playfish, and others, and together the segment makes up one of the largest on the social network. But because social gaming is largely asynchronous--meaning users don't have to be online at the same time to enjoy playing games against each other--voice chat may not present as much utility.

"For social games, I don't see a strong need for (voice chat) yet," said Siqi Chen, the CEO of Social Business, a leading Facebook social games developer. "I do see a shift for more synchronous game play over time, but it hasn't really been happening for most games."

In part, Chen said, that's because among friends who like to play games together, it's fairly uncommon to be online at the same time. In addition, social games are built around short play sessions.

But he allowed that over time, as people spend more and more time on Facebook, there may well be an opportunity for social game developers to launch more engaging games that are built around longer session times, and which might work well with voice chat.

At Vivox, no one is expecting that tens of millions of users will immediately start using its voice chat technology. But the company is aware that it will likely see a significant spike in usage, and is ready to handle it when it comes, said co-founder Sharma.

And Sharma suggested that while it may be too early to know exactly how the company will monetize its Facebook integration, there are some obvious opportunities in microtransactions and audio ads that users would hear before being put into a voice channel.

For now, it's also too early to tell just how much of a game-changer any new voice chat system will be. But based on Vivox's track record, it is certainly one of the few companies well-positioned to jump headlong into a community as large as that of Facebook.

And to Pirillo, adding a seamless voice chat system is a natural, and just one step on the path toward where we may well be going in the near future: fully functional video chatting across the entire social network.

"Is it revolutionary? No," Pirillo said of Vivox's offering. "Is it evolutionary? Absolutely."

Friday, March 20, 2009

An Evolution of Online Chat: Microchatting


Wikipedia defines chat as "any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat (formally also known as synchronous conferencing)." I still know of people who herald back to the days where IRC was very popular, long before social networking took off here in the Philippines. I wasn't a chatter during that time, and I never really got into IRC, not even after my young online friends from Davao tried to teach me how to work it.

My first foray into group chat was in "special interest" websites where netizens of a common interest, usually sexual in nature, all convene into chat rooms to talk to other people they normally wouldn't casually meet in the real world. Chatters liked the option for anonymity and the ability to maintain a totally separate online persona vs. their real selves in the real world. That's also where my online nick kuya_law was born. Some, me included, would choose to keep it real and bridge their online world with the real one thru eyeball (EB) meet-ups. Chat allowed me to expand my social circle way beyond what it was before. I have a number of good friends today that I initially met thru chat.

Then instant messengers came along -- Yahoo Messenger, the gold standard for Filipinos. But they were there for a different purpose: primarily private one-on-one chatting. It usually complements chatrooms when you want to take the conversation private. Another plus was permanence -- you can go back to talk to someone you've been chatting with before. And know if they were online or not.

Wikipedia clears, " It is important to understand that what separates chat and instant messaging from technologies such as e-mail is the perceived synchronicity of the communication by the user - Chat happens in real-time."

That's the thing about chat: because it's real time, you need to be online when others are. It starts becoming an effort having to spend a lot of time online trying to catch meaningful conversation (Meaningful as defined differently by different people). It can become an addiction. And it caters mostly to those who do have a lot of time to spend online. Not for your average netizen.

On the other side of the spectrum, you have blogs, social networks and forums where netizens post thoughts, opinions and sentiments that is less time-bound. You post whenever you can or want to, you read whenever you can or want to, and you react at your own pace. And there is a permanence to the exchange that extends the life of the conversation, but at the same time doesn't have the energy and "now-ness" of real-time exchange as chat.

Enter mobile integration and the concept of microblogging

Microblogging, as defined by Wikipedia is "a form of multimedia blogging that allows users to send brief text updates or micromedia such as photos or audio clips and publish them, either to be viewed by anyone or by a restricted group which can be chosen by the user. These messages can be submitted by a variety of means, including text messaginginstant messagingemaildigital audio or the web."

It wasn't Twitter that brought microblogging into the Philippines. It was Facebook that started it here, with its Status updates function. Before we all knew it, a lot of netizens developed this compulsion to update their status on Facebook more and more often. It also became a quick way to share content: pics, videos, music, links -- whatever netizens found online. And you didn't need to be verbose about it, unlike maintaining a real blog.

But the real charm of microblogging was that it encouraged what I call microchatting -- unexpected snippets of conversation that revolve around topics started by simple questions: "What are you doing right now?" or the new Facebook's "What's on your mind?" Suddenly public chat is initiated not by a chatroom or forum topic, but by anyone sharing anything that piques the interest of others. These threads can end after two entries, or it can continue to be 50-100 posts long.

In microchatting, the new currency is how interesting your status update is. Junk updates can get you unfollowed. Interesting updates can get you fans or followers. In Plurk, this is coined as karma. My friends who have started complaining about Facebook's new layout have not realized that Facebook has seen this trend and have responded to it. Your News Feed thread becomes hot real estate and friends who dump junk on it can be dropped. That's the point.

Now about Plurk:


Wikipedia writes: Plurk is a fresocial networking and micro-blogging service that allows users to send updates (otherwise known as plurks) through short messages or links, which can be up to 140 text characters in lengthPlurk was developed by and envisioned as a communication medium meant to form a balance between blogs and social networks, and between e-mail messaging and instant messaging.

I never started on Twitter. Maybe it's like my aversion to Friendster. It became too popular and mainstream before I got into it. And I didnt understand the value of stalking people as was the selling point of Twitter back then. Then I read about Plurk and was curious enough to check it out. One week in and I think I'm a new Plurk addict. Now, when I go online, I have to keep open four browser tabs automatically: my Facebook, my Multiply, my Blogger, and now my Plurk.

Things I like about Plurk (without the benefit of being familiar with Twitter):

1. You can stumble upon total strangers who are interesting because of what they microblog about. (a benefit you used to get from online chat).

2. You have the onus to start interesting conversations by posting something revealing, interesting or controversial.

3. You can update your Facebook status automatically because of integration. (Multiply, Twitter, and other online spaces too if you want or need)

4. It goes beyond just status messages. You can Plurk photos, videos & links. (Similar to Facebook)

5. Karma rewards better microbloggers with more functionality and options. I think this is genius.

I'm still new in this microblogging thing. But I think it's here to stay. Time will tell.

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